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Thursday 18 July 2013

the walking dead download free full version pc games

It's probably natural to assume you'd be disappointed with The Walking Dead: 400 Days. After all, this is a tide-you-over adventure intended mainly to fill in the long summer months between seasons one and two of Telltale Games' spellbinding take on Robert Kirkman's award-winning comics about the zombie apocalypse. Fortunately, that's an assumption 400 Days quickly proves wrong. While this game may be brief, zipping along so fast that you can't get to know any of the characters as well as you'd like, the writing and voice acting are both absolutely brilliant, and the soul-wrenching moral choices come so fast and furious that you feel emotionally exhausted by the time you're done.
The structure is different from that of the first season of Telltale's Walking Dead episodes, more akin to a collection of linked short stories than the novel-length saga of Lee and Clementine. The story pivots around a highway truck stop and restaurant somewhere down in Georgia. Vignettes recount the travails of five different characters over the first 400 days since the dead got up for a snack. These mini-episodes can be played in any order you choose, so you bounce back and forth chronologically between moments like witnessing the beginning of the end in a prison bus and being terrorized in a truck by a man driven crazy by 184 days of zombie fun.
All of these stories stand on their own as particularly horrific snapshots of what it is to have survived the end of the world. Every episode centers on one or more impossible choices that are even more unforgiving than those in the first season episodes. The whole game is loaded with heart-wrenching choices, and the short-story structure and brief running time--90 minutes at most--also means that the game works you over like a speed bag, rabbiting you with one gut-check after another. By the time that the game ends, you're worn out.
All of the individual stories come together in the end, too, recounting how a group of survivors got together. The characters here are given real depth, so you come to care about the entire cast even though you're spending no more than 20 minutes with the leading actors in each story. Dialogue is never forced, to the point where you often feel like you're eavesdropping on the lives of real people.
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Wednesday 17 July 2013

Tony Hawk's American Wasteland Download free full version pc game


Don't let the recent name changes fool you. Tony Hawk's American Wasteland is the seventh Tony Hawk game developed by Neversoft in as many years. Over the years the series has had installments that made dramatic changes to the formula, but the more recent installments have focused less on gameplay or structural changes and more on including a story. American Wasteland is the game that finally makes good on the story thing by offering a plot that's far more interesting than it's been in the previous two games. It also attempts to put all its levels together into one big take on Los Angeles that's free from loading times. That part doesn't work out quite as well as the back of the box would have you believe, but the real issue with American Wasteland is with its gameplay. You'll find the requisite handful of new tricks, but most of the story mode feels like a brief tutorial, and the classic mode isn't deep or long enough to hold the attention of series veterans. It's got more of the same fluid skating gameplay you've come to expect from the series, but the game's over almost immediately.
American Wasteland tells a pretty good story, but the gameplay is really starting to lose its luster.
Story mode puts you in the role of a nameless skater from the Midwest who's given up on living in the middle of nowhere. Tired of being hassled by The Man, you run away to Los Angeles with dreams of skating in the area where skating all began. Things are going fine until just after you step off the bus, which is where you get jumped by some toughs who make off with your gear. A raspy-voiced girl named Mindy takes pity on you and sets you off in the direction of an adventure that sends you all around the city of Los Angeles, where you'll thrash, skate, and destroy as you find a crew of squatting vandals to call your friends, a skatepark to call your own, and...an alien costume. When you first start, you'll be a pretty weak skater. Most of the moves you've come to expect from the series, like manuals and reverts, won't even be available to you until you learn them. You'll learn most of the basics pretty quickly, but it'll take a little while before you learn to use special tricks, flatland tricks, and focus.
You'll also learn the game's new tricks, like the bert slide, which is the ground-based, surfing-like maneuver brought back to the skating hive-mind by Dogtown and Z-Boys. You can also get off your board and swing it at pedestrians, which isn't terribly useful, and you can learn some freestyle running techniques for wall climbing, flips, and so on. You can also find and ride BMX bikes in the game, which come up in a couple of goals but are mostly there for you to earn money, which you'll need at various points in the story. The BMX bike controls are vastly different from the skating controls, and they're surprisingly well-thought-out. You'll hold a button to pedal, steer with the left analog controller, and perform tricks with the right. Also, some tricks are left up to you to put together. A flair, for example, is a backflip and a 180 turn combined. Bike games have traditionally just mapped that to a button and a direction, just like any other trick. Here you'll have to do a backflip and a 180 at the same time to get credit for a flair. The BMX stuff is minor, overall, but it's an interesting diversion.
Few of these new tricks really matter, because most of your goals in story mode simply ask you to quickly grind or natas-spin on an object or wallplant or sticker-slap something while watching the fun. Most of the game's goals are based around the skate ranch, an area found just off Beverly Hills that's mostly a large empty dirt lot with a halfpipe in it. One of the major thrusts of the story is your crew's desire to trick out the ranch, so you'll always have goals that involve you busting out a piece of the city so that it can get added to the ranch. There are a lot of different pieces to add to the ranch, but since most of them are required goals that get the story moving again, you won't have to go out of your way to get them. You'll have a few things to do in the skate ranch itself, but it's mostly just there for show and for free skating.
The main problem with the game's goals is that they're ridiculously straightforward and leave nothing to the imagination. If you need to grind some support cables to loosen a sign on top of a theater, the game sets you down directly in front of those support cables. After you grind them, the game will ask you to pull off a wallplant on the sign itself. Again, it drops you into the exact position to pull it off. The game really seems bent on holding your hand every step of the way. While forcing you to go out of your way to line yourself up might not be the most fun thing in the world, the way THAW is set up makes the entire story mode feel like a tutorial. If you've kept up with the Tony Hawk series over the years, you'll nail most of the game's goals on your first or second try. While it has a "sick" difficulty mode that's meant to make the game more challenging, it still lines you up just right, and it still forces you through all the early move-learning tutorial stuff. It's decidedly un-sick.
The saving grace of the story mode is that the story it tells is actually pretty good. It follows the standard "ragtag group of misfits' struggles to save the place they call home from evil real estate moguls" plot that drove such classic films as Breakin' 2: Electric Boogaloo. But along the way, the characters become a little endearing, and most importantly, the game doesn't beat you over the head by shoehorning the pro skaters in whenever possible. When you finally do start encountering the game's pros, you do it in a way that feels natural, which is great. That said, the plot's got some holes, and the game's last mission hits you unexpectedly, exacerbating the game's short feel. If you were any good at playing previous Tony Hawk games, you'll probably be done in four or five hours.
A big problem with the game is that it holds your hand every step of the way.
A big part of the story mode is that it tries to present the entire city to you as one large skateable environment with no load times. That's true in theory, but it's not nearly as pure as it may sound. The city's levels are all separated by tight hallways you have to skate through to change areas. So you're technically still in control, but these hallways are lame and pointless and really might as well just be load screens. The game starts to load the new area when you enter the connecting area, which occasionally causes some stutters and skips in the frame rate. If you want, you can catch a bus from area to area, which saves you the hassle of having to skate from one end of LA to the other. Since you can walk around the bus while the interior of it shakes onscreen, this technically isn't a load time, right?
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Diablo 3 pc game download free full version

Once upon a time, the Diablo series defined the hack-and-slash action role-playing game, setting the standard by which all games in the genre were measured. Now, Diablo III feels more familiar than genre-defining, relying on refining the same hooks that have always made this series so compelling. But what a refinement it is. The controls are responsive and pleasurable; the diversity of character classes and skill customization options is impressive; and the constant stream of gold and treasure you earn is irresistible. Blizzard has the recipe for crafting a habit-forming loot-driven action RPG down to a science, and in Diablo III, the results of that recipe are more exciting and more addictive than they've ever been.
You begin your quest just after what appears to be a flaming star falls from the heavens and crashes into the cathedral in Tristram, the doomed town where the events of Diablo took place. This cosmic occurrence has the unfortunate side effect of reanimating the dead, and the people of New Tristram find themselves besieged by corpses long ago put to rest. Diablo III's story is unremarkable, but it weaves in plenty of references to and appearances by characters from earlier games and enriches the established lore of the series. Fans of Diablo and Diablo II will immediately feel drawn into this world.
You certainly don't need any familiarity with the series to jump right into Diablo III, however. If you've played earlier games, you'll likely get even more out of Diablo III--the music that plays in the New Tristram area may send nostalgic shivers down your spine--but the gameplay is welcoming and easy to grasp for vets and newcomers alike. You choose one of five character classes, and though they become quite distinct at later levels, they all start with nothing but basic offensive skills that are performed with clicks of the mouse.
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Defiance pc game download free full version 2013

Defiance is a difficult game to wrap your head around. That's not because it's all that complicated, but rather because it's just so much fun, even though none of the elements are done particularly well. Defiance is a massively multiplayer shooter in which every aspect is merely decent at best, yet it somehow pieces the jagged elements together into an entertaining picture as you pursue one challenge after another across its postapocalyptic landscape. What a shame that the trek is interrupted not just by the squishy kinds of bugs that you like to kill with guns and grenades, but technical kinds of bugs that have you cursing and rolling your eyes
Look beyond the hitches and the jittering frame rates, and you discover a game with a scrappy attitude and a tight handle on what a massively multiplayer world needs to keep you coming back in spite of the frustrations. What is this world? Well, it's Earth, as it happens--more specifically, the San Francisco Bay Area. An alien war has ended, and an uncertain peace between exhausted factions remains. The decrepit remnants of an annihilated fleet of spaceships orbit the planet, occasionally plummeting to the land beneath, and drawing in treasure hunters eager to scour the remaining debris for valuable commodities. Terrestrial and extraterrestrial plant life have merged, causing bizarre purple flowers to grow from the gnarled branches that corkscrew above crumbling highways and rusting copied-and-pasted factories.
You shouldn't come to Defiance to be immersed in the world, which looks too monotone to be all that compelling. Ruinous environments can have their own kind of disastrous beauty, but this vision of Earth lacks the tense atmosphere and visual variety of gaming's best ravaged lands. You might become invested in this world in spite of its mundane looks, however, depending on your level of interest in the SyFy television show of the same name. Story-based missions feature the vague likenesses of characters from the show, and future story missions are promised, but stiff facial animations and inconsistent voice acting--not to mention a lot of cheesy (in the bad way) dialogue--make it hard to whip up any excitement over the narrative in spite of an abundance of cutscenes.
Massively multiplayer online games have trod in alien territory before, though MMOGs remain a rarity on consoles. Nonetheless, Defiance’s structure is a familiar one. The game pushes you from from one task to the next, having you clear meadows of giant hellbug swarms, free captured prisoners from their bonds, collect data from computer terminals, and so forth. You perform most of these missions in the open world, though key assignments might send you into instanced areas meant only for you and your groupmates.
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Sid Meier's Civilization V download free full version pc game

Civilization wears a special mantle within the realm of strategy games. As one of the first games in the genre and a progenitor of the 4X style, it not only spawned one of the most popular strategy franchises but also one of the most influential. Sid Meier's Civilization V took many core elements of gameplay back to their roots, retooling and refining them in an attempt to modernize the aging mechanics. It was a somewhat controversial move, stripping out much of the complexity that fans had come to expect, but after both Gods & Kings and Brave New World, the full beauty and elegance of what Firaxis has done is readily apparent. With exceptionally clever additions to many of the weakest areas of past entries, Brave New World isn't just the best Civilization has ever been; it stands as one of the most expertly crafted strategy games in recent memory.
Probably one of the biggest changes is Brave New World's inclusion of trade routes. In the past, international trade was handled solely by agreements between two heads of state and formed the core of the game's diplomacy system. Now, trade routes establish the new foundation for international relations. You have the option of building caravans and cargo ships and then either shipping supplies to and from your own cities or trading with other rulers and city-states. Distant civilizations and those with different luxury resources yield higher profits, but are vulnerable targets for hostile forces. Significant investment is necessary to reliably safeguard your income sources during the early game, but the trade-offs can be highly beneficial.
Much like the soft power exercised by real-world economic cooperation, the full potential of trade is elegantly subtle. Science, religious influences, and some cultural effects are also transferred via trade routes. If, for example, your civilization is significantly more advanced than the one with which you are trading, your advantage slowly begins to disappear as your trade route grants huge research bonuses to your trade partner. Similarly, religious pressure is transferrable and can be used to great effect if you're looking for a clever method of picking up converts. Additionally, if your favored stratagem in Civilization revolves around rapid expansion of your empire, then internal trade routes can be used to transfer food and production resources to new cities, allowing you to rapidly build up defenses and boost population growth.
Cargo ships are worth quite a bit more to raiders than caravans, and historically, merchant fleets have been the fuel of the world's mightiest powers. The oceans can be a big place, however, and even in the later stages of the game when you have aircraft carriers and battleships at your disposal, guarding several thousand miles of transoceanic routes can be taxing. What it does do, however, is provide a rare excuse to build and maintain powerful naval forces. This update not only brings Civilization in line with one of the more critical elements of history, but it does so in such a fun, unique, and genuinely creative way that the whole system couldn't feel more natural and fundamental to play.
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The last of us download free full version pc game

The downfall of civilization redefines moral boundaries. No longer do labels like thief and murderer mark you as a criminal; everyone must steal, must kill, must do whatever it takes to survive. Humans roam in packs like feral dogs, claiming their territory and killing anyone who encroaches on their turf. Paper-thin alliances link individuals together for mere flashes, their connections severed once their mutual needs are met. Life is bleak, brutal, and exhausting. Tomorrow doesn't exist when the stench of death lingers like a fog and hope was extinguished years ago. There is only today; there is only right now. Morals? Morals won't put food in your mouth or a roof over your head. Morals are for the weak. And you're not weak.
One night the heart of society beat loud and strong; the next it was silent. The outbreak happened so quickly that there was no quarantine plan in effect. Infected monsters crashed through their neighbors' windows, smashed the doors to splinters. Husbands and wives, brothers and sisters, dead before they could react, or worse. Maybe they became one of the infected. The virus spread through major cities and suburbs, and the military, with all of its training and weapons, was powerless to stop the epidemic. Joel is just one man amid a sea of people whose lives have been destroyed by the infection, but who still cling to life. Though he never asked for such power, he now holds the key to saving the world.
Joel is introduced the night society falls. He stays out late and works questionable jobs, all while his daughter waits patiently for his return home. He's distant, physically and emotionally, which makes it difficult to empathize with him. His actions are often repulsive, as inhuman as the zombies he must fight. The door to his heart is sealed shut. The Last of Us shines a light on the nastiness that only surfaces in humans who have nothing to lose. Rather than overcoming these limitations, Joel is crushed by them. He's unlikeable to his very core, a man who spits out angry words and appears to harbor even more sinister thoughts that remain unsaid. He kills because everyone must kill. But he kills with such fury that it disgusts even those who are used to this violence.
Joel, already accustomed to a life of brutality and focusing on his own needs, has partnered with a woman of a similar disposition. Tess is a badger let loose from a cage. To cross her path is to sign your own death warrant. She, like so many of the characters in The Last of Us, has a one-note personality that allows little room for a more nuanced interpretation. Her independence and ruthlessness are thrust to the forefront; empathy and humanity are nowhere to be found. Such flimsy characterizations erect an emotional barrier for the first few hours of this adventure. The postapocalyptic world is not interesting enough on its own to draw you in. Without any sympathetic characters to latch on to, you are left with little attachment to this pack of selfish animals.
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Tom Clancy's Splinter Cell: Blacklist download free full version pc game

The story is that Sam Fisher has become the leader of Fourth Echelon, a newly formed government organization with a focus on clandestine operations. It's a nice little promotion, but one that comes with some serious responsibility.
In taking the reins of Fourth Echelon, Sam has assembled his own small intelligence team. It's a unit that operates not in an office park in Langley, Virginia, but in a flying spy plane. Said spy plane is called the Paladin, and it essentially functions as the mission hub. On a basic level, it's where you peruse intel reports before launching the next ground operation. You can see which missions are available, what they entail, and what sort of threat to your existence they pose. That sort of thing.
But there's more to the Paladin than simply launching the next mission. For one, you can walk around the plane and start up conversations with your team. There's Grim, the redhead who shares a complicated history with Sam; Briggs, the guy who tags along with Sam on missions to act as ground support; and Charlie, the tech whiz who doubles as comic relief. What's impressive about the game's presentation is that you really get the sense that this is a team, complete with all the tension and occasional attempts at lightening the mood that you'd expect from such a high-stakes operation.
Taking the time to talk with your crew presents a few different options for Sam. Each member of your team will occasionally suggest a side mission that you're free to accept or turn down at your leisure. Beyond that, you can also talk to your teammates to upgrade your operation with all the cash you've earned from your latest mission.
Talking to Grim allows you to upgrade various parts of your plane, from radar technology that will improve the information displayed on your HUD during missions, to cushy holding cells that will induce your captives to inform you of black-market weapons dealers. Then there's Charlie, who will upgrade the gear you bring on your mission, such as new weapons and gadgets, as well as various outfits tailor-made for stealthy or aggressive approaches.
That whole economy of upgrades and enhancements is heavily influenced by your play style. The game tracks your style according to three classifications: ghost, panther, and assault. Ghost is the quiet, nonlethal approach that favors knocking people unconscious if a fight must occur; panther is similarly silent, but in a lethal, silenced-handgun kind of way; and the assault approach has you going in with guns blazing, setting off every alarm in the mission. Simply completing a mission in a sloppy, haphazard way will get you some cash (see: assault), but sticking to the ghost or panther play style will net you far more extra rewards and cash.
Curious to see how far I could distance myself from last year's blood-soaked E3 demo, I spent my time taking the ghost approach. It's a far more challenging route to take than the other two, but Sam has plenty of equipment to tilt the odds in his favor, from sleeping-gas grenades to a silent crossbow equipped with several different types of bolts. The latter was especially fun to use, whether I was firing an electrically charged bolt that zapped enemies to sleep or luring enemies out of my path by firing a noise-making bolt into some distant corner.
In my attempts to no-kill my way through the demo, I was a little disappointed to see that there was at least one story-driven sequence that forced me to kill people when a rescue operation went sideways. Though, to be fair, in the two missions I played (one in daytime Benghazi and the other in dark, rainy London), those moments of forced lethality made up a very tiny portion of the demo. Overall, it was reassuring to see that the stealth system in Blacklist remains open to different play styles--and being rewarded in cash to upgrade my flying spy bird for focusing on one of the more challenging approaches is a nice touch.
Perhaps I was a bit quick to write off Splinter Cell: Blacklist as another example of Ubisoft blurring the lines between its major franchises. Sure, there's something initially jarring about just how easily Sam Fisher can dash up walls and scurry along ledges. But this isn't simply Splinter Cell meets Assassin's Creed. It's a bigger, far more interesting game than that.

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Star wars 1313 download free full version pc game

Game Informer recently interviewed a representative from LucasFilm, who shed some light on the events leading to the closing of LucasArts. They also revealed that some of the company's projects in development, including Star Wars 1313, might have a future after all.
The representative we spoke to said that this was not a decision made in haste, and a possible closing of LucasArts had been being evaluated since Disney acquired the publisher as part of the Disney/LucasArts deal in October, 2012:
"All of these things happened at once. Naturally, as any company that goes through a big announcement like this, you have to look through your whole portfolio and realign some things. 1313 was looking fantastic, the reception has been great. Our other unannounced titles are fine, it just got to a point where from a business standpoint we couldn't continue developing those internally and keep up with the direction that the company was going."
Website Kotaku is reporting that 150 LucasArts employees have been laid off, and that the games Star Wars: First Assault and Star Wars 1313 have been cancelled. However, the representative we spoke to said that the company is also evaluating its options regarding projects currently in development, which could be licensed out to external development and publishing partners:
"It is worth noting that we are looking for proven external partners who can help us provide video games to our fans. We still believe in the video game industry, we still will provide Star Wars games, we're just looking at different models rather than internal production... They're evaluating everything. There's always a possibility that it [Star Wars 1313] can still come out via licensing."
The representative also remarked on the general mood at the studio today, which, understandably, is not upbeat:
"It's super sad. It's a terrible day. I want to make sure everyone realizes that there still will be Star Wars games out there."
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